Advance Level ICT
Useful studying materials for G.C.E. A/L students
Wednesday, October 25, 2017
Thursday, February 20, 2014
Project Proposal
Title
e-Tutor
for computer hardware
Background and
Justification
The ICT literacy becomes an essential life
skill today. Everyone, especially students have to equip this skill to survive
in their future in the technological world. Government education system
introduced different subjects to develop ICT skills. Students in grade 6-9 have
PTS (practical technical skills) subject which covers basics of ICT, grade 10
and 11 students have ICT as a subject and the grade 12 students have GIT/Advance
level ICT subjects. Successful delivery of these subjects is highly depending
on three factors namely, qualified teachers, number of periods (theory and
practical) and the computer lab resources.
Currently most of the
school students not get a good combination of these three factors.
This project is an interactive
e-learning (e-Tutor for computer hardware) tool for students to allow
self-study. The e-Tutor can minimize lack of qualified teachers by providing theoretical
knowledge and the practical knowledge in an interactive way using audio visuals.
This software is available any time once installed and distribute as an
interactive CD for students. Software provides interactive
activities/simulations for lab the practicals. A proper evaluation/examination
method is also being a feature of this software.
In the first step e-Tutor will mainly focuses on the “Computer
hardware”
e-Tutor will be
beneficial for the students to be skilled in ICT.
Target group
School
Students who are not having enough resources ICT (teaching and Lab
practicals).
Aims and Objectives
The
main objective of the project is to develop software based tutoring program
school students to develop their ICT skills. The computer hardware section will
be integrate during the first phase of this project.
- Student observed the parts of the computer system unit.
- Student identifying the main part of mother board.
- Student has to get experience to how to connect using ports
- Student identifying the uses of ports
- Student understands how to connect label
- What are the advantages for CPU and how it build on mother board
Software
Educational
software
Medium
CD
Based (content provide in both Sinhala and English)
Introduction
This
project focuses on interactive e-learning (e-Tutor for computer hardware) tool
for students to allow self-study. The e-Tutor can minimize lack of qualified
teachers by providing theoretical knowledge and the practical knowledge in an
interactive way using audio visuals.
This project has planned to solve
the problem of student’s hardware knowledge. Most of the students work with the
computers but they do not know how to assemble this computer. This education
software help student to identify the hardware components and their importance.
Timeline
Time line
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Identifying the problem
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Problem and requirement analysis
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System analysis
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Logical design
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Physical design
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Development and Testing
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Implementation
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Evolution
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Friday, November 1, 2013
කේවල ව්යාපෘති
පාසලේ උගන්වන විෂයන් වල පාඩමක යමි කොටසක් , පාඩමක් සිසුන්ට කරුණු සොයා යෑමට අවස්ථාව ලබා දිම සඳහා එක් එක් සිසුවාට තමා කැමති හෝ ගුරුවරයා විසින් දෙන ලද මාතෘකාවක් ඹස්සේ ව්යාපෘතියක් කිරිමට අවස්ථාව ලබා දේ එහිදි සිසුවා තමාට ලැඛෙන මාතෘකාව අදාල කරුණු සොයමින් තම ව්යාපෘතිය සිදුකෙරේ.
කේවල ව්යාපෟති ඉගෙනුමි ක්රමය ඉතා සාරAතක ඉගෙනුමි ක්රමවෙිදයක් වන අතර ඒ තුළීන් පාඩම නියමාකාරයෙන් සැලසුමි සහගතව කරගෙන යාමට සිසුන් ට අවසුතාව සැලසේ.මෙි තුළින් අධ්යන කටයුතු රසවත්ව හා නොනැවති කරගෙන යාමට අවස්ථාව සැලසේ.
කේවල ව්යාපෘතියකදි ,
1 ගුරුවරයාට හා සිසුවා අතර ඇති වන සාකචිචාව තුළින් තම මාතෘකාව ලබා ගැනිමට සිසුන්ට
අවස්ථාව සැලසේ
2 මාතෘකාව සඳහා අවශ්ය තොරතුරු සෙවිම යමි කාල සිමාවක් අවශ්ය වෙs
3 මෙය ශීෂ්ය කේනa¯sය ක්රමයකි
4 මෙහි ආදානය ,සැකසිම හා ප්රතිදානය පැහැදිලිව දැක ගත හැකි විය යුතුය
5 එසේම සිසුවා තම කටයුත්ත නිවැරදිව සංවිධානය කර ගතයුතුය.
6 ශීෂ්යා විසින් තම කාලය නිවැරදිව කළමනාකරණය කළ යුතුය
මෙහිදි ගුරුවරයාගේ කාර්යභාරය
1 සුසද්ධකාරකයෙක් වෙs
2 සිසුන් ඉදිරිපත් කරන මාතෘකාව වලින් උචිත මෘකාවලින් ලබා දෙන්නේ ගුරුවරයා විසිනි
3 වගකිම ඛෙදා ගැනිම සඳහා අවශ්ය කරන පරිසරය සකස් කර දිම
4 සකස් කරන මාතෘකාවට අදාලව යෝජනාව සකස් කිරිමට අවශ්ය පසුබිම හා උපකරන ලබා දිම
5 සිසුන් සිදූකරන කාර්යයන් වරින් වර පවත්නා තත්වයන් නියාමනය කරම්න් අවසානය දක්වා
සිසුන් ගැඔqරු අධ්යනයක් සිදූකරනවාද යන්න සොයා බලනු ඇත.
සිසුන් ගැඔqරු අධ්යනයක් සිදූකරනවාද යන්න සොයා බලනු ඇත.
6 ගුරුවරයා විසින් සෘජු පිළිතුරු ලබා නොදේ
7 ප්රතිපෝෂණය ලබා දිම සමිපුර්ණ ව්යාපෘතිය වෙනුවෙන් සිදූ කිරිම.
කේවල ව්යාපෘතියක වාසි
1 සමාජය සමඟ කටයුතු කිරිමට අවස්ථාව ලැබිම
2 සමාජ වගකිම දැරිමෙs හැකියාව ඇති වෙs
3 වැඩ කිරිමෙි හොඳ පුරුදූ ඇතිවෙs
4 ඉදිරි අධ්යාපන කටයුතු සඳහා හොඳ ආකල්ප වර්ධනය විම
5 තම නිදහසේ කටයුතු කිරිමට ට අවස්ථාව සැලසිම
6 ඉගෙනිමෙsදි තමාගේ වගකිම පිළිබඳ අවබෝධයෙන් කටයුතු කිරිම
කේවල ව්යාපෘතියක අවාසි
1 කාලය නාස්ති විම
2 තමාගේ අදහස් පමණක් යෙදිම
3 තමාට වෙහෙසක් දැරිමට සිදූවිම
බොහෝ විෂයන් සඳහා මෙම ක්රමය යොදා ගත හැක. පාඩමි කොටස් වෙන් කර කේවල ව්යාපෘති වශයෙන් සිසුන් ඉගෙනිමට අවස්ථාව ලබා දිය හැක. තොරතුරු තාකෂණ විෂය ඉගෙනිමෙිදි මෙම ක්රමය බහුලව යොදා ගත හැක. උදාහරණයක් ලෙස මෘදූකාංග භාවිතා කර පාසලේ පුස්තකාලය තොරතුරු පද්ධතිය සැකසිම සඳහා එහි කාර්ය කොටස් කර සිසුන් ලවා සිදූ කිරිමට කේවල ව්යාපෘතිය සකස් කර තිඛෙි. මෙහිදි සිසුන් තම කොටස් සිදූ කර අවසාන ප්රතිදානය ලබා ගනි.
Grade 12 student
computer generation
Calculating aids – Pre mechanical era – before 1450 Abacus is considered as the first calculating device in the world used by Chinese around 5000 BC.
Mechanical era – 1450-1840
The Pascaline was introduced by Blaise Pascal in 1642. It could add and subtract two numbers.
The Stepped Reckoner invented by German scientist Gottfried Wilhelm Leibniz completed in 1694. This device is carried out the operations add, subtract, multiply and divide too.
The difference engine, the first mechanical computer was developed by Charles Babbage in 1880.
He presented the concept of Input, Process and Output that is used in modern computers, for the first time. Therefore, he is considered as the “Father of the computer”.
Electro mechanical era – 1840 – 1940
Electronic valve (vacuum tube) invented by Forest in 1906.
32
The automatic sequence controller (Mark 1) was the first automatic computer invented by Professor Howard Aiken in 1939.
Electronic Era
1st Generation Computers (1940-1956) The computers of first generation used vacuum tubes as the basic component.
ENIAC (Electronic Numerical Integrator and Calculator) was the first electronic digital computer designed by John Mauchly and J. Presper Eckert in 1946.
EDSAC (Electronic Delay Storage Automatic Calculator) was the first full size stored program computer developed by Maurice Wilkes in 1947. EDSAC was built according to the von Neumann machine principles.
EDVAC (Electronic Discrete Variable Automatic Computer) is considered as the first digital computer that could store program was built in 1948.
UNIVAC (Universal Automatic Computer) was an electrical computer containing thousands of vacuum tubes that utilized punch cards and switches to input data and punch cards to output and store data.
2nd Generation Computers (1956 – 1963)
In this generation, transistors were used as the fundamental building block.
IBM 1620, IBM 7094, CDC 1604, CDC 3600, UNIVAC 1108 were some computers developed in this generation.
3rd Generation Computers (1964 – 1975)
The computers of third generation used Integrated Circuits (ICs) in place of transistors. A single IC contains many transistors, resistors, and capacitors along with the associated circuitry.
IBM-360 series, PDP (Personal Data Processor), TDC-316 were the computers of 3rd generation.
4th Generation (1975 – 1989)
In this generation of computers VLSI (Very Large Scale Integrated) circuits were used. VLSI circuits having more transistors and other circuit elements with their associated circuits on a single chip made it possible to have microcomputers.
Eg: DEC 10, STAR 1000, PDP 11
5th Generation Computers (1989 – present)
The ULSI (Ultra Large Scale Integration) technology is used in this generation resulting in the production of microprocessor chips having millions transistors and other electronic components.
Eg: Desktop, Laptop, Notebook, Ultrabook
Classification of Computers
1. Based on the Technology (i) Analog Computer - An analog computer is a form of computer that handles continuous values such as electrical, mechanical, or hydraulic quantities. (ii) Digital Computer - A computer that performs calculations and logical operations with quantities represented as digits, usually in the binary number system.
2. Based on the Purpose (i) Special purpose computer - Computers are designed to handle a specific problem or to perform a specific task. (ii) General purpose computer – These are designed to perform a range of tasks.
3. Based on Size
(i) Super Computer - The fastest and most powerful type of computers Supercomputers are very expensive and are employed for specialized applications that require immense amounts of computing power. (Eg: TIANHE-1)
(ii) Mainframe Computer - A very large and expensive computer capable of supporting hundreds, or even thousands, of users simultaneously.
(iii) Mini Computer – Mid size computers mainly used as small or mid-range servers operating business and scientific applications.
(iv) Micro Computer – Desktop – A personal computer sufficient to fit on a desk Laptop – A portable computer Palmtop – A hand size computer
Notebook - A portable computer small and thinner than Laptop. Smart phone – This is a mobile phone used for mobile communication with an operating system and other advanced facilities. Tablet - A tablet is a wireless, portable personal computer with a touch screen interface. The tablet is typically smaller than a notebook computer, but larger than a smartphone. Phablet - A phablet is a small pocket sized mobile device that is a bit larger than the size of an average smartphone and smaller than tablet. (Eg: Apple 6Plus, Galaxy Note, etc)
Saturday, August 3, 2013
game based learning
Internet for classroom
Day
1-2016-08-01
1.1 Learning
1.2 Learning Process
1.3 Evaluation of the Blooms Taxonomy
1.4 Connectivism Leaning
Theory
1.5 Networked Teacher
Day 2 2016-08-02
2.1 Anatomy
of a URL
2.2 Search
Engines
2.3 How to
use google effectively
Day 3
2016-08-03
3.1 Social
Media for classroom
3.2 prepare
a lesson plan
Friday, August 2, 2013
ndividual Learning Projects
Individual Learning Projects
An individual learning project (ILP) is a well-developed course of study planned and carried out by a student. It provides opportunity to pursue academic interests in several ways: tutorial studies, directed studies and individually studied courses. In undertaking an individual learning project, a student structures a college-level course and assumes responsibility for bringing it to fruition. A student plans a syllabus which identifies the goals, problems, methods, resources and evaluative criteria of the study. The faculty moderator gives initial approval of the project, is available for consultation and assumes responsibility for submitting a final evaluation. Unless a specific department specifies an earlier deadline, students must submit a detailed proposal for an individual learning project to the faculty moderator and department chair prior to the beginning of the semester.
First-year students are not eligible for individual learning projects. No more than four ILP credits may be undertaken within a semester. Upper-division ILPs have as a prerequisite the completion of 12 credits of coursework within the department by the end of the ILP semester. Students should consult the registrar for application forms and more detailed guidelines.
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